



Here you can see some characters, enemies, and general art I made for the mobile game Jumpsters, developed by HeYou Games.
The creation process was of interest. First, I created the assets in Adobe Illustrator, and next, I retouched them in Adobe Photoshop. I exported them as splines and transformed everything into 3D meshes in Autodesk 3ds Max, taking good care to separate the meshes to avoid z-fighting. Since we had fixed the game’s camera, the player saw everything as plane 2D shapes, but they were 3D. The last step was exporting to Unity, the game engine we used. This process was very convenient for the performance and the scalability.
As the only artist on the team, I created all the art in the game, from concepts to characters, backgrounds, and UI, to engine implementation and animations. And later, I made the advertisement and the featured images for the iOS Store. Also, I wrote all the processes and pipelines.