Here you can see some characters, enemies, and general art I made for the mobile game Jumping Jam, developed by HeYou Games.
This game was an iteration of our previous game, Jumpsters. We use a pretty similar pipeline, but we changed the style (we added gradients and made everything more colorful), refined the shapes, and improved the process to make it quicker. We still used Adobe Illustrator, Adobe Photoshop, and Autodesk 3ds Max, but we could reduce to the minimum previous problems and develop faster and better.
As the only artist on the team, I created all the art for the game, from concepts to characters, backgrounds, and UI, to engine implementation and animations. And later, I made the advertisement and the featured images for the iOS Store. Also, I wrote all the processes and pipelines.