Resume

Curriculum Vitae

Professional Skills

  • Expert understanding of digital art software and highly proficient in Adobe Photoshop and Adobe Illustrator.
  • Good knowledge of 3D modeling, UV mapping, and texturing.
  • Great illustration skills with an excellent eye for color, composition, and lighting.
  • Well-established skills to conceptualize and produce appealing game art assets.
  • Ability to define and adapt to different art styles.
  • Deep understanding of the Fine Arts and the traditional and digital paint techniques.
  • Open to feedback and supporter of a safe environment for sincere and diverse critique.
  • Strongly team-oriented, eager to communicate and collaborate on shared projects.
  • Experienced in creating pipelines, style guides, mood boards, and necessary documentation.
  • Solid mentoring and teaching skills, oriented to problem-solving.

Professional Experience

2005 – 2022

Freelance Designer / 2D Artist

Various clients

  • Provide high-quality logo designs and corporate image.
  • Design and produce layouts of brochures, short novels, and publications, posters, and advertising.
  • Create performing posters, covers, illustrations, and commissioned portraits.

2017 – 2018

UI Artist / Game Artist

Demium Games, Madrid, Spain

  • Develop UI Art, from design and mock-ups to implementation.
  • Create and build game art assets in 2D, working with both the Art and Design teams to define and follow the art style.
  • Implement UI elements with Unity, attending to image optimization and the mobile game users’ experience.
  • Define art pipelines and documentation for the Art and Design teams.
  • Support to the Branding and Communication department with graphic design, web banners, posters, corporate image, and logo design.
  • Provide artistic mentoring and tutorials.

2016 – 2017

Artistic Foundations Teacher

Master in Video Games Design and Development, UNIR University, Madrid, Spain

  • Teach principles of art game development for students of a Game Design Master.
  • Aim at building a culture of understanding between the Art and Design teams.
  • Create presentations and online materials for the course contents.
  • Correct projects and evaluate the students.

2014 – 2016

Game Artist

HeYou Games, Madrid, Spain

  • Build and create game art from concept to completion, including UI, backgrounds, characters, promotional images, animations, and FX.
  • Gain skilled control of the processes of creating assets using Adobe Suite and Autodesk 3ds Max.
  • Implement game assets using Unity, attending to image optimization and the mobile game users’ experience.
  • Investigate and produce images with different artistic styles, creating multiple options of mock-ups and concept art.
  • Define, update, and iterate documentation and art pipelines.
  • Cooperate with Design and Programming teams and cultivate a culture of understanding and collaboration.
  • Train, support, and mentor new members of the Art team.

2014

Lead Artist / 2D Artist

U-Tad, Madrid, Spain

  • Live a real game development experience as part of the Master’s Degree program.
  • Create 2D art for the game, including the whole UI Art, and hand-painted textures for the 3d assets.
  • Manage, support, and motivate the Art team.
  • Define, update, and iterate the style guide and the art pipelines.
  • Cooperate with Design, Programming, and Production teams and promote understanding and collaboration.

Education

2013 – 2014

Master Degree in Art and Visual Design for Video Games

U-Tad, Madrid, Spain

2002 – 2007

Bachelor’s Degree in Fine Arts

Complutense University of Madrid, Madrid, Spain


Published Games

2018

Quest 4 Fuel

( Android )

Game in Beta Phase

  • Elaborate the mock-ups.
  • Create the first iteration of the UI Art, HUD and Screens Flow.
  • Implement the Screens in Unity 3D.

Rogue Monkeys

(Android and iOs)

  • Establish the Art direction for the game.
  • Create characters, items, UI Art, HUD and several backgrounds.
  • Elaborate the basic animations for the two in-game characters.

2016

YouTurbo

(Android and iOs)

  • Define art guidelines and art pipeline for the game.
  • Create enemies and character outfits.
  • Implement the assets in Unity 3D.
  • Correct and fix the art-related bugs and problems.
  • Team management and train of new artists.

2015

Jumping Jam

(Android and iOs)

  • Make art guidelines and art pipeline for the game.
  • Create all game art from concept to completion.
  • Implement the assets in Unity 3D.

Jumpsters

(iOS)

  • Make art guidelines and art pipeline for the game.
  • Create all game art from concept to completion.
  • Implement the assets in Unity 3D.

Likwit

( Android, and iOS)

  • Restyle all existing 2D art and create new assets.
  • Create all game art from concept to completion.
  • Implement the assets in Unity 3D.

2014

Inanis & Horo

( Android )

  • Define, update, and iterate the style guide and the art pipelines.
  • Create 2D art for the game, including the whole UI Art, and hand-painted textures for the 3d assets.

Software

  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe InDesign
  • Affinity Designer
  • Affinity Photo
  • Autodesk 3ds Max
  • Blender
  • Unity 3D

Languages

Spanish

First Language

English

Vantage


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