Curriculum Vitae
Professional Skills
- Expert understanding of digital art software and highly proficient in Adobe Photoshop and Adobe Illustrator.
- Good knowledge of 3D modeling, UV mapping, and texturing.
- Great illustration skills with an excellent eye for color, composition, and lighting.
- Well-established skills to conceptualize and produce appealing game art assets.
- Ability to define and adapt to different art styles.
- Deep understanding of the Fine Arts and the traditional and digital paint techniques.
- Open to feedback and supporter of a safe environment for sincere and diverse critique.
- Strongly team-oriented, eager to communicate and collaborate on shared projects.
- Experienced in creating pipelines, style guides, mood boards, and necessary documentation.
- Solid mentoring and teaching skills, oriented to problem-solving.
Professional Experience
2005 – 2022
Freelance Designer / 2D Artist
Various clients
- Provide high-quality logo designs and corporate image.
- Design and produce layouts of brochures, short novels, and publications, posters, and advertising.
- Create performing posters, covers, illustrations, and commissioned portraits.
2017 – 2018
UI Artist / Game Artist
Demium Games, Madrid, Spain
- Develop UI Art, from design and mock-ups to implementation.
- Create and build game art assets in 2D, working with both the Art and Design teams to define and follow the art style.
- Implement UI elements with Unity, attending to image optimization and the mobile game users’ experience.
- Define art pipelines and documentation for the Art and Design teams.
- Support to the Branding and Communication department with graphic design, web banners, posters, corporate image, and logo design.
- Provide artistic mentoring and tutorials.
2016 – 2017
Artistic Foundations Teacher
Master in Video Games Design and Development, UNIR University, Madrid, Spain
- Teach principles of art game development for students of a Game Design Master.
- Aim at building a culture of understanding between the Art and Design teams.
- Create presentations and online materials for the course contents.
- Correct projects and evaluate the students.
2014 – 2016
Game Artist
HeYou Games, Madrid, Spain
- Build and create game art from concept to completion, including UI, backgrounds, characters, promotional images, animations, and FX.
- Gain skilled control of the processes of creating assets using Adobe Suite and Autodesk 3ds Max.
- Implement game assets using Unity, attending to image optimization and the mobile game users’ experience.
- Investigate and produce images with different artistic styles, creating multiple options of mock-ups and concept art.
- Define, update, and iterate documentation and art pipelines.
- Cooperate with Design and Programming teams and cultivate a culture of understanding and collaboration.
- Train, support, and mentor new members of the Art team.
2014
Lead Artist / 2D Artist
U-Tad, Madrid, Spain
- Live a real game development experience as part of the Master’s Degree program.
- Create 2D art for the game, including the whole UI Art, and hand-painted textures for the 3d assets.
- Manage, support, and motivate the Art team.
- Define, update, and iterate the style guide and the art pipelines.
- Cooperate with Design, Programming, and Production teams and promote understanding and collaboration.
Education
2013 – 2014
Master Degree in Art and Visual Design for Video Games
U-Tad, Madrid, Spain
2002 – 2007
Bachelor’s Degree in Fine Arts
Complutense University of Madrid, Madrid, Spain
Published Games
2018

Quest 4 Fuel
( Android )
Game in Beta Phase
- Elaborate the mock-ups.
- Create the first iteration of the UI Art, HUD and Screens Flow.
- Implement the Screens in Unity 3D.

Rogue Monkeys
(Android and iOs)
- Establish the Art direction for the game.
- Create characters, items, UI Art, HUD and several backgrounds.
- Elaborate the basic animations for the two in-game characters.
2016

YouTurbo
(Android and iOs)
- Define art guidelines and art pipeline for the game.
- Create enemies and character outfits.
- Implement the assets in Unity 3D.
- Correct and fix the art-related bugs and problems.
- Team management and train of new artists.
2015

Jumping Jam
(Android and iOs)
- Make art guidelines and art pipeline for the game.
- Create all game art from concept to completion.
- Implement the assets in Unity 3D.

Jumpsters
(iOS)
- Make art guidelines and art pipeline for the game.
- Create all game art from concept to completion.
- Implement the assets in Unity 3D.
- Restyle all existing 2D art and create new assets.
- Create all game art from concept to completion.
- Implement the assets in Unity 3D.
2014
- Define, update, and iterate the style guide and the art pipelines.
- Create 2D art for the game, including the whole UI Art, and hand-painted textures for the 3d assets.
Software
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Affinity Designer
- Affinity Photo
- Autodesk 3ds Max
- Blender
- Unity 3D
Languages
Spanish
First Language
English
Vantage
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